I made a toy robot for the sand box level of my game. He's a broken down rusty toy robot that will give Bud the Spud some trouble if he gets within range. He has no legs and bud will find him buried in the sand up to his waist guarding the entry way to the bridge that will cross the mote to the sand castle on the other side. This toy robot will be a little lopsided so when his chest doors pop open and his cannons pop out and start shooting his torso will spin and he'll shoot deadly fireballs all over the place in a lopsided 360 degree circle. He has no aim being just a toy robot but even still if Bud should get hit by a fire ball it's curtains for Bud the Spud. Similar to the blue wind up robots what they lack in intelligence they make up for in deadliness.
I have him all rigged for animation so tomorrow that will be my next task, animate his attack sequence and then export him into Unity 3D for the fun code stuff. My thought is that he should work pretty much the same way that the machine gun turrets work in the FPS tutorial. He'll have an attack range although he will not rotate and deliberately shoot towards the player, he'll just start shooting while spinning around in circles.
I have him all rigged for animation so tomorrow that will be my next task, animate his attack sequence and then export him into Unity 3D for the fun code stuff. My thought is that he should work pretty much the same way that the machine gun turrets work in the FPS tutorial. He'll have an attack range although he will not rotate and deliberately shoot towards the player, he'll just start shooting while spinning around in circles.

No comments:
Post a Comment