About Bud the Spud

"Bud the Spud" is a potato and unlike other potatos Bud is perfectly happy to remain a potato, he has no intention of becomming "Mashed Potato, French Fries, potato Chips" or anything else that takes away from his being just a plain ordinary potato.

one day Bud discovers that the "Rotten Potato" is selling off his fellow potato people to the fast food conglomorates in a mass genocide of his own people. Now this is enough to piss off any self respecting potato. And so begins Bud's adventure to find and stop the "Rotten Potato" from this dastardy most dispicable act of genocide. Bud will have no easy task as he will have many obstacles along the way, deadly toxic mud bogs to cross, attacking Worms, Potato Beetles, rogue toy Robots, food processing machines, Hibachi BB Q's and so much more.

Thus begins the concept for my indie game development project "Bud the Spud"
Showing posts with label animated particle system. Show all posts
Showing posts with label animated particle system. Show all posts

Wednesday, April 18, 2012

Robot Character Tweaking

I thought I would take a little time today to tweak my Toy Wind Up Robot Character a little more. You see because he is using a projector for his "Blob Shadow Effect" which works very well for characters that are on the ground but because my toy robots are in the Tree House one of the things I noticed when I was testing out my game is that the projector casts the "Blob Shadow Effect" right through the floor of the Tree House and onto not only the tree below but also the ground. On the ground you do not see it very well because it gets wider and more dispersed the farther away in projects, you can see it clearly projecting through the floor of the Tree House. So I thought I would use my old method of a plane under the robot with the "Blob Shadow Effect" as it works better for this character who is above ground level.

I also added a couple of "Point Lights" to his arms with a "Flicker Script" attached so his lightning bolts will have a bit more of a realistic look to them. I'm going to see if I can find a nice sound effect for little electrical discharges to REALLY make him sweet!

Wednesday, March 21, 2012

Bud the Spud With Fireflies

As part of Jonathan's idea he suggested on Gamasutra to add visual cues or clues as to where to go I added some fireflies into the scene to give the players a hint. For instance on the middle deadly mud bog it would be perhaps logical for a lot of player to try and jump to the broken dock on the other side of the mud bog from the center island, and although it can be done it is a bit of a tricky jump. The safer jump is to the right of the dock along the mud bog edge. The fireflies flying around the glowing green fungus will hopefully provide a clue to the safer jump option.
Here we can see a screen capture of bud the spud with his very helpful Fireflies. They  are an animated particle system so if you get close to them you can see a little animated glowing bug flapping its wings while they lazily fly about and fade in and out. It's awesome comments like those from Jonathan that I just love and REALLY take to heart. ;)