About Bud the Spud

"Bud the Spud" is a potato and unlike other potatos Bud is perfectly happy to remain a potato, he has no intention of becomming "Mashed Potato, French Fries, potato Chips" or anything else that takes away from his being just a plain ordinary potato.

one day Bud discovers that the "Rotten Potato" is selling off his fellow potato people to the fast food conglomorates in a mass genocide of his own people. Now this is enough to piss off any self respecting potato. And so begins Bud's adventure to find and stop the "Rotten Potato" from this dastardy most dispicable act of genocide. Bud will have no easy task as he will have many obstacles along the way, deadly toxic mud bogs to cross, attacking Worms, Potato Beetles, rogue toy Robots, food processing machines, Hibachi BB Q's and so much more.

Thus begins the concept for my indie game development project "Bud the Spud"
Showing posts with label bud the spud game development. Show all posts
Showing posts with label bud the spud game development. Show all posts

Monday, April 16, 2012

Wind Up Robot & Other Discoveries

Well I've had quite the busy weekend with all sorts of tweaking going on and trying to figure out new stuff. One thing that had always been bugging me very badly about my blood splats effects was that because I'm using a top down projector to instantiate blood splats whenever my enemies are killed by "Bud the Spud" although it left behind a very nice blood splat effect that formed well against uneven terrain what would happen was if another enemy say was following close behind and would walk through the blood splat the projector would also project that blood splat on top of the enemy which looked very odd. Also when my enemies died and left behind a "Fertilizer Pellet" for Bud to pick up they too would be covered in blood from the instantiated projector, which I did not mind so much, but my other enemies passing through the effect, well that was another matter and did bother me quite a bit. I discovered over the weekend that if I place my game characters onto another layer like the "static" layer for instance and tell my projector to ignore that layer then it works perfectly. I guess I could make a new layer and call it "Characters" for simplicity. But in any event it works so now my projectors no longer cast a blood splat on top of my enemy characters if they pass through a nice gooey looking blood splat on the floor, How cool is that?

Next up was the challenge of creating my "Wind Up Robot" to patrol around in the Tree House for level 03. I wanted to be able to have him wander back and forth between "Auto Way Points" but I also wanted him to emit sparks that can hurt Bud if he gets hit by them... you might recall me mentioning that was my goal? Well it took me the better part of the day to get it working but I finally got it just how I want it using the "Walker Boys AiPatrol Script." I had to make some changes like "Tag" robot with a name; "robot" and then in the "Controller Collider Hurt Script" I had to add a few if statements and add a few Variables to the "Ai Patrol Script" and Viola! Success!

That particle effect for his sparking lightning bolts was fun too, I might tweak it a little more to add a secondary effect for a small shower of sparks to accompany the lightning bolts, I'll see ;) But what I've got works very well and now I have a walking wind up toy robot that will patrol and inflict damage, he does not attack Bud deliberately as he is simply a wind up toy but he'll dish out a good 35 damage which more than makes up for his lack of intelligence ;)

Wednesday, March 28, 2012

Optimization & Tips

I managed reduce the file size from just over 40 MB down to 33.6 MB by reducing a lot of the texture maps from 1024 down to 512, the quality still looks pretty good even when viewed at full screen in the web player so I'm pretty happy with that.

TIPS

Making it across the 2nd or middle deadly mud bog
OK now I know there are some people who have been having a difficult time trying to figure that one out. It's actually pretty simple. The normal instinct I guess would be to try and jump to the broken dock on the other side of the mud bog and although it can be done it is a difficult jump. The easy way is to jump to the right towards the glowing mushrooms with the Fire flies flying around above. Much safer and easier jump. I was originally going to remove that little patch of land so you HAD to jump to the other dock but I thought that might make it too difficult for a first game level. I dunno though, what do you think?

Extra Life Heart & Fertilizer Pellets
There is a large broken pipe located at the 3rd deadly mud bog, inside are extra Fertilizer Pellets and an Extra Life Heart. You can always tell when an extra life heart is near by by the "Beating Heart" sound. Climb up to the floating platform and jump onto the 2nd platform, from there jump onto or into the pipe to collect your rewards.

The First Key
This one I notice some people miss when playing the game as they make there way down the path towards the middle deadly mud bog. Be sure to look for the first deadly mud bog to your right as you head towards the middle bog. It can be easy to miss if you are not looking out for it. In the middle of that bog on a rock is the first key needed to unlock the door to the surface way above. jump from the glowing mushrooms onto the rocks to get to the key. Remember "Fire flies" often give important clues, be sure to look for them in the game.

Saturday, March 24, 2012

Load Bar Fixed

As near as I can tell the load bar seems to be working now. I made a few changes to the code. It does take a little while for level one to load so I still think I'll need to make a small inside of Bud's house kinda into level and see how that works. I'll see how far I get with that over the weekend. In the meantime it works and you can play it if you have a little patience.

Friday, March 23, 2012

What's new! The latest Upgrades to Level 01

What's New!


There was supposed to be a load bar added today but for some reason it not working as I'd hoped so again I apologize for what might be a bit of a wait while the game load. Hopefully it won't take too long. I'll keep working at trying to find out why the web player is not using my load screen that I made. I most likely have something coded wrong in it or the script not on the right object. I'm fuzzy on how the whole load bar stuff is supposed to work. But for those that are patient here is a run down on some of the cool stuff added.
Danger signs: "Deadly Toxic Mud Bogs" are now marked by signs to warn players just how dangerous they are to "Bud the Spud." One step in these and it's "Mashed potato for "Bud the Spud."
Fire Flies: Keep a lookout for these little helpers as they will provide clues as to either where to go or safe places to jump from. "Bud the Spud" will get lots of helpful hints from clusters of brightly lighted Fire Flies scattered about the various game levels.
Healthy Potato Leaf: Pick up these sparkling green Potato Leafs to gain 25 points to Bud's existing health. They will sure come in handy if he has taken damage from either miss timed jumps on Worms or from worm attacks.
Extra Life Heart: Although not technically new, players will now find that the heart has been moved from the broken pipe the deadly third mud bog and placed inside of a new broken pipe located in the middle left of that 3rd mud bog.

 


Thursday, March 22, 2012

Updates to Online Testing Version of Bud The Spud Friday 23rd

Are you counting down the seconds to see all the sweet new changes that I've been hard at work creating to level 01 this week? Well you've not long to wait my friends, This Friday 23rd which is tomorrow around 5 PM ish I'll be uploading the latest version of Bud The Spud Unity 3D Web Player version so you'll be able to play and test out the latest updates to the game. You'll see all sorts of new stuff added to the game environment. If you've been following this blog and who whoever is interested in the game and who has been playing and likes the game would not be lol then you'll already have a good heads up on the shwack load of awesomeness that is going to be in the latest version this Friday. All kinds of cool stuff like

  1. Bud's Blob Shadow fixed so not it does not spin around when he does his "Flip Jump."
  2. Danger signs added around the Deadly Toxic Mud Bogs.
  3. Fireflies to give players hints as to where to go in the game environment.
  4. Special Potato Leaf Health pick ups that add 25 points to Bud's existing health.
  5. Some cool background music.
  6. A new broken pipe by the 3rd Toxic Mud Bog.
  7. More worms to fight.
  8. More Fertilizer pellets to collect.
  9. Beast light mapping for shadows.
  10. More challenges.
  11. Additional sound effects.
Wow,  I mean WOW! I have been a busy little beaver this week. What can I say, I live to serve lol.

Don't forget to post comments to the blog as I would love to hear anything you have to say. Ideas, suggestions, rants, raves, you name it, it's all good. Who knows maybe some of your awesome ideas may wind up in a future level of my "Bud the Spud" game. ;)

A Little More Bling!

Just to add a little more "Bling" I thought I would add a nice magic sparkle particle effect to the Potato Leaf health pick up object. Now it's a lot more noticeable with that cool energy sparkle effect coming off of it and drifting upwards like magic fairy dust or something. I got it set up so it's color kind of cycles between a deep florescent green to a greenish almost aqua blue color. These cool health pick ups add 25 points to Bud's existing health. This one seen here is pretty easy for Bud to reach the one way up top on the floating stone platform however is another matter, Bud will need some pretty skill full jump timing to get that one without falling through the hole in the platform. ;) Gotta just love a challenge don't ya ;)

2nd Brocken Pipe Added

I added an additional challenge to Level one this morning. Over by the 3rd deadly toxic mud bog is a new broken pipe. Bud the Spud can jump onto the pipe and get in inside of it by jumping down from one of the floating stone platforms above. I added another rock in the middle of the mud bog so he'll be able to get back once he is done exploring the inside of the broken pipe. I tried to just jump out of the pipe but the distance was too great for Bud to make it across to the center rock safely so the addition of the extra stone should make it easier. I still have to test that out and see if it's possible yet but it should be.
Here you can see Bud the Spud looking down from the floating stone platform onto the new broken pipe. Inside you can see I've moved the extra life heart from the other pipe and place it inside of this one along with some additional Fertilizer pellets. I'll bet there are some player's that are going to just hate me for that. But hey it's not that bad, by now you should be all masters at making Bud jump around his underground environment. If not all I can say is practice makes perfect ;)