About Bud the Spud

"Bud the Spud" is a potato and unlike other potatos Bud is perfectly happy to remain a potato, he has no intention of becomming "Mashed Potato, French Fries, potato Chips" or anything else that takes away from his being just a plain ordinary potato.

one day Bud discovers that the "Rotten Potato" is selling off his fellow potato people to the fast food conglomorates in a mass genocide of his own people. Now this is enough to piss off any self respecting potato. And so begins Bud's adventure to find and stop the "Rotten Potato" from this dastardy most dispicable act of genocide. Bud will have no easy task as he will have many obstacles along the way, deadly toxic mud bogs to cross, attacking Worms, Potato Beetles, rogue toy Robots, food processing machines, Hibachi BB Q's and so much more.

Thus begins the concept for my indie game development project "Bud the Spud"
Showing posts with label bud the spud training. Show all posts
Showing posts with label bud the spud training. Show all posts

Thursday, March 29, 2012

New Training Ground Level


I made a new beginning to the game level where "Bud the Spud" now starts off inside of a small training level just to introduce players to some of the things they will need to know in order to better understand the game. You can still go inside of Bud's house only now its just a silly game extra, but there and can be explored never the less ;)

There is a slight bug though because if you have collected game objects like Fertilizer Pellets and Keys and lets say you have even killed the occasional worm or two. If you go into Bud's House or the training level and then return to the game's main level 01 you loose all of your collected items, this is because the level re sets itself. I think I know how to fix this. With that "Do not destroy on load." code. ??