About Bud the Spud

"Bud the Spud" is a potato and unlike other potatos Bud is perfectly happy to remain a potato, he has no intention of becomming "Mashed Potato, French Fries, potato Chips" or anything else that takes away from his being just a plain ordinary potato.

one day Bud discovers that the "Rotten Potato" is selling off his fellow potato people to the fast food conglomorates in a mass genocide of his own people. Now this is enough to piss off any self respecting potato. And so begins Bud's adventure to find and stop the "Rotten Potato" from this dastardy most dispicable act of genocide. Bud will have no easy task as he will have many obstacles along the way, deadly toxic mud bogs to cross, attacking Worms, Potato Beetles, rogue toy Robots, food processing machines, Hibachi BB Q's and so much more.

Thus begins the concept for my indie game development project "Bud the Spud"
Showing posts with label bud the spud. Show all posts
Showing posts with label bud the spud. Show all posts

Thursday, March 15, 2012

Improved Blood Splat


Took me a little while to figure out what was going on with the projector method of doing blood splatter on my terrain for after each enemy worm has been jumped on by "Bud the Spud." I was originally using a mesh plane with a multiply texture for my blood splat on it and although it worked wonderfully if my enemy worm was killed on a flat part of the terrain, it looked like crap on uneven parts of the terrain. So I figured out a blood splat method using a projector and on my prefab for that I placed a script that destroys the game object after a minute. As you can see in the image above it works far better that my previous method of using a mesh plane ;)

Wednesday, March 14, 2012

Crossing The Deadly Mud Bogs

Level one of my Bud The Spud game is very close to completion... just adding some sounds and some scenic details.
Here we see Bud the Spud way up top of his underground world after collecting the two keys needed to open the door to the above ground level (Yet to be made... that's next)
I just have to work out his "Bog Death" so as when Bud jumps or falls into a mud bog he plays a drowning animation and then dies. Also need to add a nice toxic looking partical effect for bog gas to cover the bog muddy water surface.
But yeah, the basic game mechanics are in place,
  • Worms can attack him if he's within range
  • He can kill worms by jumping on them and they die with a nice splat (Could be better with decals need to look into that)
  • He can pick up Fertilizer Pellets
  • He can collect keys to unlock exit doors to next game level

BudTheSpudGameDev01.mov



This a development video clip of my indie game I am developing using Unity 3D called "Bud the Spud" which is a development title, may change it later but for now I am OK with the title. It's based off of the "Mario 3D Clone tutorial" from the Walker Boys Studios video tutorial series. I've made a lot of changes so it works with my Bud the Spud game concept. This shows some of the first level game environment and character abilities and interaction with enemies, in this case "Worms." Worms are slow and stoopid, but they will do 25 damage to Bud the Spud if they attack him. If bud kills a worm he gets a Fertilizer Pellet. You can see the first Key pickup which Bud will need in order to unlock the door located way above the top of the underground level, 2 keys are rquired, the 2nd key is way up top on top of the giant glowing fungas. Muddy bogs are instant drowning death for Bud if he lands in them (Still need to do).
The worm character death leaves behind a nice blood splat on the floor but works best on flat terrain surfaces. I hear Decals are a better way to approach this although my knowledge on this is next to nill ?? But that is somethng to look into.