Bud's House model renders
i've been busy all day rendering the interior of Bud's house to upload to Turbosquid. The renders took a long time in 3DS Max using Mental ray, one omni light for the candle beside his bed and settings for soft shadows. I'm very pleased with how the samples turned out but they sure took a while to render.
This morning in Unity 3D I was working on a particle effects for the little candle beside Bud's bed. Lots of tweaking and a while later I was starting to get something "Candle Flame like." I still want to tweak it a bit as I feel it could be better but I think it's getting there.
I feel the 000Webhost that I have my game currently on is not very reliable of friendly with Unity 3D's Web Player as I keep getting a "Bad File Length" error message. Seems sometimes I get it and sometimes I don't and I still can't tell if my load bar is quite behaving the way it should. It seems to move very slowly and then does not completely finish and then suddenly the game level loads which does not seem right to me, but unless I can find another more reliable web host I can't really tell what the problem is.
