About Bud the Spud

"Bud the Spud" is a potato and unlike other potatos Bud is perfectly happy to remain a potato, he has no intention of becomming "Mashed Potato, French Fries, potato Chips" or anything else that takes away from his being just a plain ordinary potato.

one day Bud discovers that the "Rotten Potato" is selling off his fellow potato people to the fast food conglomorates in a mass genocide of his own people. Now this is enough to piss off any self respecting potato. And so begins Bud's adventure to find and stop the "Rotten Potato" from this dastardy most dispicable act of genocide. Bud will have no easy task as he will have many obstacles along the way, deadly toxic mud bogs to cross, attacking Worms, Potato Beetles, rogue toy Robots, food processing machines, Hibachi BB Q's and so much more.

Thus begins the concept for my indie game development project "Bud the Spud"
Showing posts with label cartoon character. Show all posts
Showing posts with label cartoon character. Show all posts

Tuesday, April 3, 2012

Cartoon Potato Beetle

Just finished the texture mapping for the Cartoon Potato Beetle which is Bud's new enemy to deal with in level 02. Just like all of the other characters I've given him a decidedly hand painted texture map. I'm just now in the process of giving him Bones in Max 8 and rigging him for animation. I thought I could use a Biped, I was pretty sure there was a horse or dog biped option but buggered if I could find it, character rigging and animation is not really my strong spot. lol

I ended up just creating individual bones so I'm hoping that will work. Once I get him rigged I'm going to scope out YouTube for some insect footage and see if I can determine how six legged insects walk so I can better mimic his motion in Max 8. It does not have to be exact, in fact if he's a little more original and animated when I'm done that will be perfect as it will give him a more characteristic walk I figure.

Next will be his attack animations and killed animation which will no doubt precede the "Splat" when "Bud the Spud" jumps on him for a nice meaty "Squish!" Then will come the scripting in Unity 3D and character controller so he'll be able to perform his animations and interact with his environment.

Monday, March 19, 2012

Character Blob Shadow issue fixed

Although a minor nuisance I found that whenever Bud the Spud performed his "Flip Jump" the shadow spun around with him which is not accurate. I found a way around this with the option of unparenting the Blob Shadow Projector from my character and giving it it's own empty object or container if you like, placed on the ground with the projector above the character. I added a very simple script onto that object containing the projector that tells it to follow the character along like so:
transform.position = objectToFollow.position + offset;

Works like a dream!! Now there is no more of the silliness of the shadow flipping with the player.

I've also been playing around a bit with trying to add a nice background music loop for level one's underground, I've got something with a bit of a tribal beat to it, not sure if I'm totally sold on it yet. just experimenting. I also added some worms to the upper floating stone platforms for Bud the Spud to deal with. I have not added any of these changes to the online web player version of the games testing page yet. I want to do a lot more tweaks yet.