About Bud the Spud

"Bud the Spud" is a potato and unlike other potatos Bud is perfectly happy to remain a potato, he has no intention of becomming "Mashed Potato, French Fries, potato Chips" or anything else that takes away from his being just a plain ordinary potato.

one day Bud discovers that the "Rotten Potato" is selling off his fellow potato people to the fast food conglomorates in a mass genocide of his own people. Now this is enough to piss off any self respecting potato. And so begins Bud's adventure to find and stop the "Rotten Potato" from this dastardy most dispicable act of genocide. Bud will have no easy task as he will have many obstacles along the way, deadly toxic mud bogs to cross, attacking Worms, Potato Beetles, rogue toy Robots, food processing machines, Hibachi BB Q's and so much more.

Thus begins the concept for my indie game development project "Bud the Spud"
Showing posts with label game art. Show all posts
Showing posts with label game art. Show all posts

Monday, May 21, 2012

low Poly Chattering Teeth Character Finalization

Finished up the low Poly Chattering Teeth texture mapping & made the very simple animation for him. Not really sure if he needs an idle animation or not or what would even be good for an idle animation for that matter but later on today I'll export him into Unity 3D and get him all set up to attack Bud the Spud. ;)

He has a partially detailed interior in that there is a box for the motor, and the gear plate that makes the upper jaw move. I did not place in the little cog or cam, I figured it will most likely never be seen in the game engine so why bother creating the extra poly. I will make a high poly version available and for that one I will place in the little cam or cog. I'll most likely need to make a better texture map for the high poly version as well.

Tuesday, April 3, 2012

Cartoon Potato Beetle WIP

A sneak peek at the Cartoon Potato Beetle I'm developing for my "Bud the Spud Game." Just a WIP right now but he's starting to shape up nicely, big and plump just the kind of thing Bud will want to squish when he jumps on them just like the Worms in level 01.

I've never animated a beetle or anything with six legs before so I'm sure this is going to be fun. I have a few ideas on how insects actually walk but I'm not sure, maybe there is some video on YouTube I can study to get a better clue as to how I should have this lil guy move. I do need to make his antenna and texture him fist before I get into the whole rigging him and animating bit. I'm going to try and use another Biped as I seem to have better luck with those that fiddling about with the bones option, I never seem to get the hang of it right. But I'm pretty sure I should be able to use a custom biped and just move things around a bit.