I did a little more work on the Level 03 exit pipe by adding a nice particle effect for the water splashing the surface of the mud bog as it comes out of the pipe. I also made some new rocks just to add a bit more variety in the amount of different rocks that are scattered about the level terrain.
I've also added a lot more detail to the terrain by adding more of the medium poly blades of grass, some more bushes, new rocks, scattered some toadstools around and added a couple more trashed mashed potato boxes to the terrain. I added about 4 or five more Potato Beetles around this previously undeveloped part of the terrain. Now it's really starting to come to life more and have a lot more to explore and look at.
I was thinking about possible making a mini lookout deck on that tree you see in the immediate background as a possible location to place another game pick up item on top of that Bud would need to figure out how to climb up there to get it. I'm not sure if I will do that it's just something rattling around in my head at the moment as a possibility.
I worked out a way for bud the Spud to get over onto that little island you see in the background. I want to place something special over there but I am not sure what yet at the moment. I'm thinking about placing some special "Hunter Potato Beetles" on that island as an early introduction to them as later on there will be more of them. Basically they will be the same as the regular potato beetles only their color will be a little different and they will have a smarter AI in that they will actually hunt down Bud the Spud when he gets within range of them. I should be able to mod my "Alien Zombies" AI scripts to make them suitable for the new "Hunter potato beetles".
I've also added a lot more detail to the terrain by adding more of the medium poly blades of grass, some more bushes, new rocks, scattered some toadstools around and added a couple more trashed mashed potato boxes to the terrain. I added about 4 or five more Potato Beetles around this previously undeveloped part of the terrain. Now it's really starting to come to life more and have a lot more to explore and look at.
I was thinking about possible making a mini lookout deck on that tree you see in the immediate background as a possible location to place another game pick up item on top of that Bud would need to figure out how to climb up there to get it. I'm not sure if I will do that it's just something rattling around in my head at the moment as a possibility.
I worked out a way for bud the Spud to get over onto that little island you see in the background. I want to place something special over there but I am not sure what yet at the moment. I'm thinking about placing some special "Hunter Potato Beetles" on that island as an early introduction to them as later on there will be more of them. Basically they will be the same as the regular potato beetles only their color will be a little different and they will have a smarter AI in that they will actually hunt down Bud the Spud when he gets within range of them. I should be able to mod my "Alien Zombies" AI scripts to make them suitable for the new "Hunter potato beetles".





