About Bud the Spud

"Bud the Spud" is a potato and unlike other potatos Bud is perfectly happy to remain a potato, he has no intention of becomming "Mashed Potato, French Fries, potato Chips" or anything else that takes away from his being just a plain ordinary potato.

one day Bud discovers that the "Rotten Potato" is selling off his fellow potato people to the fast food conglomorates in a mass genocide of his own people. Now this is enough to piss off any self respecting potato. And so begins Bud's adventure to find and stop the "Rotten Potato" from this dastardy most dispicable act of genocide. Bud will have no easy task as he will have many obstacles along the way, deadly toxic mud bogs to cross, attacking Worms, Potato Beetles, rogue toy Robots, food processing machines, Hibachi BB Q's and so much more.

Thus begins the concept for my indie game development project "Bud the Spud"
Showing posts with label sand box toys. Show all posts
Showing posts with label sand box toys. Show all posts

Saturday, May 26, 2012

Sand Box Level Updates

I've made a lot of changes and additions to the Sand Box level this week. I played around with the Blob Shadow projectors for the Potato Beetles so now they project the blob shadow offset in accordance to the sun's position in the sky.

I added a terrain to the outside of the Sand Box, it's never really meant to be seen, it's more there as a place to put the trees which I figured made a nice touch the the scenic background detail to this level. They cast nice shadows onto the sand terrain inside of the Sand Box and on the accompanying toys inside of the Sand Box.

I'm still working on tweaking the Sand Box shooting robot's fire control a little, it's taking a bit of testing it out trial and error to see what works best. Sometimes if you just keep Bud the Spud moving and zigzag a lot you can usually get by the wildly shooting robot but sometimes he gets a lucky shot in and it's curtains for Bud. I'm trying to get it so it's that good balance between not being too easy but not too difficult.

I'm thinking about adding some more scenic details outside of the Sand Box like perhaps a row of those little garden fences from level 02 perhaps in the form of rendered images on 2d planes to save on the poly count. I'll try it out perhaps tomorrow and see if it looks good for the scene.
I'm very pleased with how this level is shaping up with the new shadows cast into the Sand Box by the trees outside of the Sand Box. I find it breaks up the look of the sand terrain very nicely and makes for a more vibrant environment.
I need to do something with these toy wind up robots that patrol the mote bridge, I need to find some way to make their patrol pattern a little more complex just so they are more of a challenge for Bud to avoid while attempting to cross the bridge. I'm wondering if perhaps I can place Auto Way points onto different layers and have them ignore way points that are on another layer, I've never tried that before so I'm not sure but if I can do it that way then it may be possible for me to perhaps make a more complex patrol pattern for the toy wind up robots to follow. Something else I'll try and experiment with tomorrow as well perhaps.



Monday, May 14, 2012

Detailing the Sand Box Continued

In continuing with adding details to the Sand Box I've added another toy boat, this time a cute little plastic tug boat. I was going to place it over along side the other toy boat but thought maybe it might be best to spread stuff out a little as I've lots of space in the Sand Box to work with. This one is more for decoration as it's not really useful for hiding stuff inside for Bud to collect. But it adds something to explore.

I started work on creating a toy rubber Shark for the Sand Box that will serve a good purpose of hiding things inside as it's hollow and will be quite large that Bud will be able to go inside of it.

You can see a work in progress of the toy rubber Shark here. I've still got some geometry to fix up a bit and then I'll have to UVW texture map it. It not animated although I did tinker with the idea of having the jaws snap open and closed so that Bud would have to time going inside of the shark just right, I may still do that as it's kind of a cool idea.??

Once the Shark is done I need to come up with something to use as a bridge to cross over the mote to the Sand Castle. I thought of making it out of Popsicle sticks but I have enough of those as fences along the mote edge so I want something different to use as a bridge, I'm not sure what at the moment. Maybe I might make it out of the toy blocks but I'm thinking something else might be a cooler idea, just not sure what yet though, Eh! Something will spring to mind I'm sure :)

Saturday, May 12, 2012

Toy Boat Added to Sand Box

Even with taking a bit of a break today and going out for a nice long bike ride I still managed to somehow find the time to create this simple toy plastic boat I added to the Sand Box level of my game. I like it but i keep thinking my sand box needs something bigger in it, maybe a bigger boat that I could place this one in the foreground of and have a big plastic ocean liner behind it? I dunno, maybe that might be a bit much?? I'm liking the idea of adding a toy rubber shark though. I'll see if I feel like doing that tomorrow ;)