Although a minor nuisance I found that whenever Bud the Spud performed his "Flip Jump" the shadow spun around with him which is not accurate. I found a way around this with the option of unparenting the Blob Shadow Projector from my character and giving it it's own empty object or container if you like, placed on the ground with the projector above the character. I added a very simple script onto that object containing the projector that tells it to follow the character along like so:
transform.position = objectToFollow.position + offset;
Works like a dream!! Now there is no more of the silliness of the shadow flipping with the player.
I've also been playing around a bit with trying to add a nice background music loop for level one's underground, I've got something with a bit of a tribal beat to it, not sure if I'm totally sold on it yet. just experimenting. I also added some worms to the upper floating stone platforms for Bud the Spud to deal with. I have not added any of these changes to the online web player version of the games testing page yet. I want to do a lot more tweaks yet.
transform.position = objectToFollow.position + offset;
Works like a dream!! Now there is no more of the silliness of the shadow flipping with the player.
I've also been playing around a bit with trying to add a nice background music loop for level one's underground, I've got something with a bit of a tribal beat to it, not sure if I'm totally sold on it yet. just experimenting. I also added some worms to the upper floating stone platforms for Bud the Spud to deal with. I have not added any of these changes to the online web player version of the games testing page yet. I want to do a lot more tweaks yet.
