About Bud the Spud

"Bud the Spud" is a potato and unlike other potatos Bud is perfectly happy to remain a potato, he has no intention of becomming "Mashed Potato, French Fries, potato Chips" or anything else that takes away from his being just a plain ordinary potato.

one day Bud discovers that the "Rotten Potato" is selling off his fellow potato people to the fast food conglomorates in a mass genocide of his own people. Now this is enough to piss off any self respecting potato. And so begins Bud's adventure to find and stop the "Rotten Potato" from this dastardy most dispicable act of genocide. Bud will have no easy task as he will have many obstacles along the way, deadly toxic mud bogs to cross, attacking Worms, Potato Beetles, rogue toy Robots, food processing machines, Hibachi BB Q's and so much more.

Thus begins the concept for my indie game development project "Bud the Spud"

Friday, March 30, 2012

The Hibachi WIP

A sneak peek at one of the Hibachi's that "Bud the Spud" will have to deal with in level 02. I have not yet created the tinfoil wrapped Potato's that he will have to jump onto in order to safely cross the tops of each Hibachi BBQ. The plan is to have each tinfoil wrapped Potato shout "Ouch" each time Bud jumps on one in order to cross. There is still a lot to do and workout in level 02 like the Soccer ball he will need to get up on top of the far wall. Placement of enemy worms, Placement of the Keys, Extra Health and Life pick ups and placement of a few good old Mud Bogs. I also need to create his new enemy "The Potato Beetle" as they will be introduced in this level as well.

Thursday, March 29, 2012

New Training Ground Level


I made a new beginning to the game level where "Bud the Spud" now starts off inside of a small training level just to introduce players to some of the things they will need to know in order to better understand the game. You can still go inside of Bud's house only now its just a silly game extra, but there and can be explored never the less ;)

There is a slight bug though because if you have collected game objects like Fertilizer Pellets and Keys and lets say you have even killed the occasional worm or two. If you go into Bud's House or the training level and then return to the game's main level 01 you loose all of your collected items, this is because the level re sets itself. I think I know how to fix this. With that "Do not destroy on load." code. ??

Wednesday, March 28, 2012

Optimization & Tips

I managed reduce the file size from just over 40 MB down to 33.6 MB by reducing a lot of the texture maps from 1024 down to 512, the quality still looks pretty good even when viewed at full screen in the web player so I'm pretty happy with that.

TIPS

Making it across the 2nd or middle deadly mud bog
OK now I know there are some people who have been having a difficult time trying to figure that one out. It's actually pretty simple. The normal instinct I guess would be to try and jump to the broken dock on the other side of the mud bog and although it can be done it is a difficult jump. The easy way is to jump to the right towards the glowing mushrooms with the Fire flies flying around above. Much safer and easier jump. I was originally going to remove that little patch of land so you HAD to jump to the other dock but I thought that might make it too difficult for a first game level. I dunno though, what do you think?

Extra Life Heart & Fertilizer Pellets
There is a large broken pipe located at the 3rd deadly mud bog, inside are extra Fertilizer Pellets and an Extra Life Heart. You can always tell when an extra life heart is near by by the "Beating Heart" sound. Climb up to the floating platform and jump onto the 2nd platform, from there jump onto or into the pipe to collect your rewards.

The First Key
This one I notice some people miss when playing the game as they make there way down the path towards the middle deadly mud bog. Be sure to look for the first deadly mud bog to your right as you head towards the middle bog. It can be easy to miss if you are not looking out for it. In the middle of that bog on a rock is the first key needed to unlock the door to the surface way above. jump from the glowing mushrooms onto the rocks to get to the key. Remember "Fire flies" often give important clues, be sure to look for them in the game.

Monday, March 26, 2012

Mud Bog Drowning

Took me a little while to finally work out a good way to do a better death scene for when "Bud the Spud" falls into a "Deadly Toxic Mud Bog". But I managed to cobble together something that works pretty good. If he falls into a Mud Bog there is a splash, he sinks and can't move except play his drowning animation while a nice drowning sound plays, and after a few seconds he explodes and looses one life.

Sunday, March 25, 2012

Bud's House Model

Bud's House model renders

i've been busy all day rendering the interior of Bud's house to upload to Turbosquid. The renders took a long time in 3DS Max using Mental ray, one omni light for the candle beside his bed and settings for soft shadows. I'm very pleased with how the samples turned out but they sure took a while to render.

This morning in Unity 3D I was working on a particle effects for the little candle beside Bud's bed. Lots of tweaking and a while later I was starting to get something "Candle Flame like." I still want to tweak it a bit as I feel it could be better but I think it's getting there.

I feel the 000Webhost that I have my game currently on is not very reliable of friendly with Unity 3D's Web Player as I keep getting a "Bad File Length" error message. Seems sometimes I get it and sometimes I don't and I still can't tell if my load bar is quite behaving the way it should. It seems to move very slowly and then does not completely finish and then suddenly the game level loads which does not seem right to me, but unless I can find another more reliable web host I can't really tell what the problem is.

Saturday, March 24, 2012

Bud the Spuds House Interior

Bud's House Interior

Here is a sneak peek at the interior of Bud the Spud's house. It's very simple since I figure a potato does not need much. I might add some more details but I'm not sure what at the moment. I want to keep it pretty simple and basic, I was even debating about the stove but I kinda liked it so it got my vote to stay since he has a smoke stack on top of his house that you can see in the exterior version in level 01 of the game. I might add a crudely wooden framed picture or two on the walls, something "Potato" related, again not sure what at the moment.

Load Bar issues:

I'm not sure if my load bar is or is not working?? It seems to work sometimes and then others the web player stops and says "Bad File Length" whatever the hell that means?? I don't know if anyone else has had the same issue with it as no one has contacted me or commented on the blog about whether or not it's working or not so buggered if I know. It would be nice if someone did let me know either way. I can't fix it unless I know what the problem is and if I can't fix it then you can't play and that's gotta suck six ways from Sunday!

Load Bar Fixed

As near as I can tell the load bar seems to be working now. I made a few changes to the code. It does take a little while for level one to load so I still think I'll need to make a small inside of Bud's house kinda into level and see how that works. I'll see how far I get with that over the weekend. In the meantime it works and you can play it if you have a little patience.