I've been putting the final touches on the code for the "Chattering Toy Teeth" character. It's almost done, just fine tuning it to match up with sounds and working out the characters death setup for when Bud the Spud jumps on him. I'm making him similar to the Potato Beetles in that it will take Bud two jumps to defeat this enemy. Because he has a top and lower jaw section I'm not sure how that will workout but I'm sure I'll figure it out.
I've been having some export issues with Max 8 lately, for some reason when I export out as FBX with the Y set to Up when it shows up inside of unity it's still Z up?? Very strange. So I've had to use my fix that I ended up using for my Alien Zombies a while back where I had to place my character inside of an empty game object and reference the animation to the model inside of that object. I have no idea why Max 8 suddenly decided to muck up my exports when they were working fine before??
I've been having some export issues with Max 8 lately, for some reason when I export out as FBX with the Y set to Up when it shows up inside of unity it's still Z up?? Very strange. So I've had to use my fix that I ended up using for my Alien Zombies a while back where I had to place my character inside of an empty game object and reference the animation to the model inside of that object. I have no idea why Max 8 suddenly decided to muck up my exports when they were working fine before??
No comments:
Post a Comment