About Bud the Spud

"Bud the Spud" is a potato and unlike other potatos Bud is perfectly happy to remain a potato, he has no intention of becomming "Mashed Potato, French Fries, potato Chips" or anything else that takes away from his being just a plain ordinary potato.

one day Bud discovers that the "Rotten Potato" is selling off his fellow potato people to the fast food conglomorates in a mass genocide of his own people. Now this is enough to piss off any self respecting potato. And so begins Bud's adventure to find and stop the "Rotten Potato" from this dastardy most dispicable act of genocide. Bud will have no easy task as he will have many obstacles along the way, deadly toxic mud bogs to cross, attacking Worms, Potato Beetles, rogue toy Robots, food processing machines, Hibachi BB Q's and so much more.

Thus begins the concept for my indie game development project "Bud the Spud"

Wednesday, April 25, 2012

unity 3d Jack In a box Test



Just a quick test in Unity 3D of my Jack in a box. As you can see the Normals in the head are all screwed up, everywhere else on the model, perfect, but the head for some reason Unity 3D is giving me serious grief over. I've got the code all done as you can see and the box works great! "Bud the spud" bumps into the box, it makes a clunk sound and then the box collider gets set to false so that way he does not accidentally start the animations playing twice, then the crank animation and old music box sound plays and then up pops the creepy looking clown with a creepy giggle. Bud will see the note from the "Rotten Potato" pinned to the clown. I'm more than likely going to change the clown pictures on the box but for now they will do. Changing the texture maps will not affect the functionality of the box so that will be no problem. I just wish I can figure out what is wrong with my clown's head in Unity 3D, I would have been done this ages ago but I've been Fracking with it all day trying to figure out why it's not importing properly.

No comments:

Post a Comment